Sabtu, 08 Desember 2012

Features

All mobile phones have a number of features in common, but manufacturers also try to differentiate their own products by implementing additional functions to make them more attractive to consumers. This has led to great innovation in mobile phone development over the past 20 years.
The common components found on all phones are:
  • A battery, providing the power source for the phone functions.
  • An input mechanism to allow the user to interact with the phone. The most common input mechanism is a keypad, but touch screens are also found in some high-end smartphones.
  • Basic mobile phone services to allow users to make calls and send text messages.
  • All GSM phones use a SIM card to allow an account to be swapped among devices. Some CDMA devices also have a similar card called a R-UIM.
  • Individual GSM, WCDMA, iDEN and some satellite phone devices are uniquely identified by an International Mobile Equipment Identity (IMEI) number.
Low-end mobile phones are often referred to as feature phones, and offer basic telephony. Handsets with more advanced computing ability through the use of native software applications became known as smartphones.
Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia Nseries of multimedia phones, the Palm Pre the HTC Dream and the Apple iPhone.

History

Inventor Charles E. Alden claimed, in the 29 April 1906 issue of the New York World, to have invented a device called the “vest pocket telephone" although Alden never had the chance to produce this device in large quantities.[9][10][11]
The first mobile telephone calls were made from cars in 1946. Bell System's Mobile Telephone Service was made on 17 June in St. Louis, Missouri, followed by Illinois Bell Telephone Company's car radiotelephone service in Chicago on 2 October. [12] The MTA phones were composed of vacuum tubes and relays, and weighed over 80 pounds (36 kg).[13][14] There were initially only 3 channels for all the users in the metropolitan area, increasing later to 32 channels across 3 bands. This service continued into the 1980s in large portions of North America. Due to the small number of radio frequencies available, the service quickly reached capacity. In 1956 the world’s first partly automatic car phone system, Mobile System A (MTA) was introduced in Sweden.
John F. Mitchell, Motorola's chief of portable communication products in 1973, played a key role in advancing the development of handheld mobile telephone equipment. Mitchell successfully pushed Motorola to develop wireless communication products that would be small enough to use anywhere and participated in the design of the cellular phone.[15][16] Martin Cooper, a Motorola researcher and executive, was the key researcher on Mitchell's team that developed the first hand-held mobile telephone for use on a cellular network.[17] Using a somewhat heavy portable handset, Cooper made the first call on a handheld mobile phone on 3 April 1973 to his rival, Dr. Joel S. Engel of Bell Labs.[18][19]
As I walked down the street while talking on the phone, sophisticated New Yorkers gaped at the sight of someone actually moving around while making a phone call. Remember that in 1973, there weren't cordless telephones or cellular phones. I made numerous calls, including one where I crossed the street while talking to a New York radio reporter - probably one of the more dangerous things I have ever done in my life.
Martin Cooper[20]
The new invention sold for $3,995 and weighed two pounds, leading to a nickname "the brick".
The world's first commercial automated cellular network was launched in Japan by NTT in 1979, initially in the metropolitan area of Tokyo. In 1981, this was followed by the simultaneous launch of the Nordic Mobile Telephone (NMT) system in Denmark, Finland, Norway and Sweden.[21] Several countries then followed in the early-to-mid 1980s including the UK, Mexico and Canada.
On 6 March 1983, the DynaTAc mobile phone launched on the first US 1G network by Ameritech. It cost $100m to develop, and took over a decade to hit the market.[22] The phone had a talk time of just half an hour and took ten hours to charge. Consumer demand was strong despite the battery life, weight, and low talk time, and waiting lists were in the thousands.[23][24]
In 1991, the second generation (2G) cellular technology was launched in Finland by Radiolinja on the GSM standard, which sparked competition in the sector as the new operators challenged the incumbent 1G network operators.
Ten years later, in 2001, the third generation (3G) was launched in Japan by NTT DoCoMo on the WCDMA standard.[25] This was followed by 3.5G, 3G+ or turbo 3G enhancements based on the high-speed packet access (HSPA) family, allowing UMTS networks to have higher data transfer speeds and capacity.
By 2009, it had become clear that, at some point, 3G networks would be overwhelmed by the growth of bandwidth-intensive applications like streaming media.[26] Consequently, the industry began looking to data-optimized 4th-generation technologies, with the promise of speed improvements up to 10-fold over existing 3G technologies. The first two commercially available technologies billed as 4G were the WiMAX standard (offered in the U.S. by Sprint) and the LTE standard, first offered in Scandinavia by TeliaSonera.

Mobile phone

A mobile phone (also known as a cellular phone, cell phone and a hand phone) is a device that can make and receive telephone calls over a radio link while moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile phone operator, allowing access to the public telephone network. By contrast, a cordless telephone is used only within the short range of a single, private base station.
In addition to telephony, modern mobile phones also support a wide variety of other services such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, gaming and photography. Mobile phones that offer these and more general computing capabilities are referred to as smartphones.
The first hand-held mobile phone was demonstrated by John F. Mitchell[1][2][3]and Dr Martin Cooper of Motorola in 1973, using a handset weighing around 2.2 pounds (1 kg).[4] In 1983, the DynaTAC 8000x was the first to be commercially available. From 1990 to 2011, worldwide mobile phone subscriptions grew from 12.4 million to over 6 billion, penetrating about 87% of the global population and reaching the bottom of the economic pyramid.

Fuel and propulsion technologies

Most automobiles in use today are propelled by an internal combustion engine, fueled by deflagration of gasoline (also known as petrol) or diesel. Both fuels are known to cause air pollution and are also blamed for contributing to climate change and global warming.[27] Rapidly increasing oil prices, concerns about oil dependence, tightening environmental laws and restrictions on greenhouse gas emissions are propelling work on alternative power systems for automobiles. Efforts to improve or replace existing technologies include the development of hybrid vehicles, plug-in electric vehicles and hydrogen vehicles. Vehicles using alternative fuels such as ethanol flexible-fuel vehicles and natural gas vehicles are also gaining popularity in some countries.

Mass production

The large-scale, production-line manufacturing of affordable automobiles was debuted by Ransom Olds in 1902 at his Oldsmobile factory located in Lansing, Michigan and based upon the assembly line techniques pioneered by Marc Isambard Brunel at the Portsmouth Block Mills, England in 1802. The assembly line style of mass production and interchangeable parts had been pioneered in the U.S. by Thomas Blanchard in 1821, at the Springfield Armory in Springfield, Massachusetts.[21] This concept was greatly expanded by Henry Ford, beginning in 1914.
As a result, Ford's cars came off the line in fifteen minute intervals, much faster than previous methods, increasing productivity eightfold (requiring 12.5-man-hours before, 1-hour 33 minutes after), while using less manpower.[22] It was so successful, paint became a bottleneck. Only Japan black would dry fast enough, forcing the company to drop the variety of colors available before 1914, until fast-drying Duco lacquer was developed in 1926. This is the source of Ford's apocryphal remark, "any color as long as it's black".[22] In 1914, an assembly line worker could buy a Model T with four months' pay.[22]
Portrait of Henry Ford (ca. 1919)
Ford's complex safety procedures—especially assigning each worker to a specific location instead of allowing them to roam about—dramatically reduced the rate of injury. The combination of high wages and high efficiency is called "Fordism," and was copied by most major industries. The efficiency gains from the assembly line also coincided with the economic rise of the United States. The assembly line forced workers to work at a certain pace with very repetitive motions which led to more output per worker while other countries were using less productive methods.
In the automotive industry, its success was dominating, and quickly spread worldwide seeing the founding of Ford France and Ford Britain in 1911, Ford Denmark 1923, Ford Germany 1925; in 1921, Citroen was the first native European manufacturer to adopt the production method. Soon, companies had to have assembly lines, or risk going broke; by 1930, 250 companies which did not, had disappeared.[22]
Development of automotive technology was rapid, due in part to the hundreds of small manufacturers competing to gain the world's attention. Key developments included electric ignition and the electric self-starter (both by Charles Kettering, for the Cadillac Motor Company in 1910–1911), independent suspension, and four-wheel brakes.
Since the 1920s, nearly all cars have been mass-produced to meet market needs, so marketing plans often have heavily influenced automobile design. It was Alfred P. Sloan who established the idea of different makes of cars produced by one company, so buyers could "move up" as their fortunes improved.
Reflecting the rapid pace of change, makes shared parts with one another so larger production volume resulted in lower costs for each price range. For example, in the 1930s, LaSalles, sold by Cadillac, used cheaper mechanical parts made by Oldsmobile; in the 1950s, Chevrolet shared hood, doors, roof, and windows with Pontiac; by the 1990s, corporate powertrains and shared platforms (with interchangeable brakes, suspension, and other parts) were common. Even so, only major makers could afford high costs, and even companies with decades of production, such as Apperson, Cole, Dorris, Haynes, or Premier, could not manage: of some two hundred American car makers in existence in 1920, only 43 survived in 1930, and with the Great Depression, by 1940, only 17 of those were left.[22]
In Europe much the same would happen. Morris set up its production line at Cowley in 1924, and soon outsold Ford, while beginning in 1923 to follow Ford's practise of vertical integration, buying Hotchkiss (engines), Wrigley (gearboxes), and Osberton (radiators), for instance, as well as competitors, such as Wolseley: in 1925, Morris had 41% of total British car production. Most British small-car assemblers, from Abbey to Xtra had gone under. Citroen did the same in France, coming to cars in 1919; between them and other cheap cars in reply such as Renault's 10CV and Peugeot's 5CV, they produced 550,000 cars in 1925, and Mors, Hurtu, and others could not compete.[22] Germany's first mass-manufactured car, the Opel 4PS Laubfrosch (Tree Frog), came off the line at Russelsheim in 1924, soon making Opel the top car builder in Germany, with 37.5% of the market.[22]

History

The first working steam-powered vehicle was designed - and possibly built - by Ferdinand Verbiest, a Flemish member of a Jesuit mission in China around 1672. It was a 65 cm-long scale-model toy for the Chinese Emperor, that was unable to carry a driver or a passenger.[9][10][11] It is not known if Verbiest's model was ever built.[10]
Nicolas-Joseph Cugnot is widely credited with building the first full-scale, self-propelled mechanical vehicle or automobile in about 1769; he created a steam-powered tricycle.[12] He also constructed two steam tractors for the French Army, one of which is preserved in the French National Conservatory of Arts and Crafts.[13] His inventions were however handicapped by problems with water supply and maintaining steam pressure.[13] In 1801, Richard Trevithick built and demonstrated his Puffing Devil road locomotive, believed by many to be the first demonstration of a steam-powered road vehicle. It was unable to maintain sufficient steam pressure for long periods, and was of little practical use.
In 1807 Nicéphore Niépce and his brother Claude probably created the world's first internal combustion engine which they called a Pyréolophore, but they chose to install it in a boat on the river Saone in France.[14] Coincidentally, in 1807 the Swiss inventor François Isaac de Rivaz designed his own 'de Rivaz internal combustion engine' and used it to develop the world's first vehicle to be powered by such an engine. The Niépces' Pyréolophore was fuelled by a mixture of Lycopodium powder (dried spores of the Lycopodium plant), finely crushed coal dust and resin that were mixed with oil, whereas de Rivaz used a mixture of hydrogen and oxygen.[14] Neither design was very successful, as was the case with others, such as Samuel Brown, Samuel Morey, and Etienne Lenoir with his hippomobile, who each produced vehicles (usually adapted carriages or carts) powered by clumsy internal combustion engines.[15]
In November 1881, French inventor Gustave Trouvé demonstrated a working three-wheeled automobile powered by electricity at the International Exposition of Electricity, Paris.

Etymology

The word automobile comes, via the French automobile from the Ancient Greek word αὐτός (autós, "self") and the Latin mobilis ("movable"); meaning a vehicle that moves itself. The alternative name car is believed to originate from the Latin word carrus or carrum ("wheeled vehicle"), or the Middle English word carre ("cart") (from Old North French), in turn these are said to have originated from the Gaulish word karros (a Gallic Chariot)

Automobile

An automobile, autocar, motor car or car is a wheeled motor vehicle used for transporting passengers, which also carries its own engine or motor. Most definitions of the term specify that automobiles are designed to run primarily on roads, to have seating for one to eight people, to typically have four wheels, and to be constructed principally for the transport of people rather than goods.[3]
The term motorcar has also been used in the context of electrified rail systems to denote a car which functions as a small locomotive but also provides space for passengers and baggage. These locomotive cars were often used on suburban routes by both interurban and intercity railroad systems.[4]
It was estimated in 2010 that the number of automobiles had risen to over 1 billion vehicles, with 500 million reached in 1986.[5] The numbers are increasing rapidly, especially in China and India.[6]

Operating system

An operating system (OS) is a collection of software that manages computer hardware resources and provides common services for computer programs. The operating system is a vital component of the system software in a computer system. Application programs usually require an operating system to function.
Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting for cost allocation of processor time, mass storage, printing, and other resources.
For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware,[1][2] although the application code is usually executed directly by the hardware and will frequently make a system call to an OS function or be interrupted by it. Operating systems can be found on almost any device that contains a computer—from cellular phones and video game consoles to supercomputers and web servers.
Examples of popular modern operating systems include Android, BSD, iOS, Linux, Mac OS X, Microsoft Windows,[3] Windows Phone, and IBM z/OS. All these, except Windows and z/OS, share roots in UNIX.

CorelDRAW Graphics Suite

Over time, additional components were developed or acquired and bundled with CorelDRAW. The list of bundled packages usually changes somewhat from one release to the next, though there are several mainstays that have remained in the package for many releases now, including PowerTRACE (a bitmap to vector graphic converter), PHOTO-PAINT (a bitmap graphic editor), and CAPTURE (a screen capture utility).
The current version of CorelDRAW Graphics Suite X6 (version 16), contains the following packages:
  • CorelDRAW X6, an intuitive vector-illustration and page-layout application
  • Corel PHOTO-PAINT X6, an image-editing application
  • Corel PowerTRACE X6, a utility to convert bitmaps into editable vector graphics
  • Corel CONNECT, a full-screen browser to search the suite’s digital content
  • Corel CAPTURE X6, a screen capture utility
  • Corel Website Creator X6, new website creation software

History

In 1987, Corel hired software engineers Michel Bouillon and Pat Beirne to develop a vector-based illustration program to bundle with their desktop publishing systems. That program, CorelDRAW, was initially released in 1989. CorelDRAW 1.x and 2.x runs under Windows 2.x and 3.0. CorelDRAW 3.0 came into its own with Microsoft's release of Windows 3.1. The inclusion of TrueType in Windows 3.1 transformed CorelDRAW into a serious illustration program capable of using system-installed outline fonts without requiring third-party software such as Adobe Type Manager; paired with a photo editing program (PhotoPaint), a font manager and several other pieces of software, it was also part of the first all-in-one graphics suite.
The first book devoted to CorelDRAW was Mastering CorelDRAW by Chris Dickman, published by Peachpit Press in 1990, with a contribution by Rick Altman. Dickman also founded and published the independent Mastering CorelDRAW Journal publication, and created and ran the first site dedicated to CorelDRAW, CorelNET.com, from 1995 to 1997.

Badminton

Badminton is a racquet sport played by either two opposing players (singles) or two opposing pairs (doubles), who take positions on opposite halves of a rectangular court that is divided by a net. Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents' half of the court. Each side may only strike the shuttlecock once before it passes over the net. A rally ends once the shuttlecock has struck the floor, or if a fault has been called by either the umpire or service judge or, in their absence, the offending player, at anytime during the rally.
The shuttlecock (or shuttle) is a feathered projectile whose unique aerodynamic properties cause it to fly differently than the balls used in most racquet sports; in particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly than a ball. Shuttlecocks have a much higher top speed, when compared to other racquet sports. Because shuttlecock flight is affected by wind, competitive badminton is played indoors. Badminton is also played outdoors as a casual recreational activity, often as a garden or beach game.
Since 1992, badminton has been an Olympic sport with five events: men's and women's singles, men's and women's doubles, and mixed doubles, in which each pair consists of a man and a woman. At high levels of play, especially in singles, the sport demands excellent fitness: players require aerobic stamina, agility, explosive strength, speed and precision. It is also a technical sport, requiring good motor coordination and the development of sophisticated racquet movements

History and development

The beginnings of badminton can be traced to mid-18th century British India, where it was created by British military officers stationed there.[2] Early photographs show Englishmen adding a net to the traditional English game of battledore and shuttlecock. The sport is related to ball badminton, which originated in Tamil Nadu, and is similar to Hanetsuki which originated in Japan. Being particularly popular in the British garrison town Poona (now Pune), the game also came to be known as Poona.[2][3] Initially, balls of wool referred as ball badminton were preferred by the upper classes in windy or wet conditions, but ultimately the shuttlecock stuck. This game was taken by retired officers back to England where it developed and rules were set out.
Although it appears clear that Badminton House, Gloucestershire, owned by the Duke of Beaufort, has given its name to the sports, it is unclear when and why the name was adopted. As early as 1860, Isaac Spratt, a London toy dealer, published a booklet, Badminton Battledore – a new game, but unfortunately no copy has survived.[4] An 1863 article in The Cornhill Magazine describes badminton as "battledore and shuttlecock played with sides, across a string suspended some five feet from the ground".[5] This early use has cast doubt on the origin through expatriates in India, though it is known that it was popular there in the 1870s and that the first rules were drawn up in Poonah in 1873.[4][5]
As early as 1875, veterans returning from India started a club in Folkestone. Until 1887, the sport was played in England under the rules that prevailed in British India. The Bath Badminton Club standardized the rules and made the game applicable to English ideas. J.H.E. Hart drew up revised basic regulations in 1887 and, with Bagnel Wild, again in 1890.[4] In 1893, the Badminton Association of England published the first set of rules according to these regulations, similar to today's rules, and officially launched badminton in a house called "Dunbar" at 6 Waverley Grove, Portsmouth, England on September 13 of that year.[6] They also started the All England Open Badminton Championships, the first badminton competition in the world, in 1899.
The International Badminton Federation (IBF) (now known as Badminton World Federation) was established in 1934 with Canada, Denmark, England, France, the Netherlands, Ireland, New Zealand, Scotland, and Wales as its founding members. India joined as an affiliate in 1936. The BWF now governs international badminton and develops the sport globally.
While initiated in England, competitive men's badminton in Europe has traditionally been dominated by Denmark. Asian nations, however, have been the most dominant ones worldwide. Indonesia, South Korea, China, and Malaysia along with Denmark are among the nations that have consistently produced world-class players in the past few decades, with China being the greatest force in both men's and women's competition in recent years.

Rules

Playing court dimensions

Badminton court, isometric view
The court is rectangular and divided into halves by a net. Courts are usually marked for both singles and doubles play, although badminton rules permit a court to be marked for singles only.[7] The doubles court is wider than the singles court, but both are of same length. The exception, which often causes confusion to newer players, is that the doubles court has a shorter serve-length dimension.
The full width of the court is 6.1 metres (20 ft), and in singles this width is reduced to 5.18 metres (17 ft). The full length of the court is 13.4 metres (44 ft). The service courts are marked by a centre line dividing the width of the court, by a short service line at a distance of 1.98 metres (6 ft 6 inch) from the net, and by the outer side and back boundaries. In doubles, the service court is also marked by a long service line, which is 0.76 metres (2 ft 6 inch) from the back boundary.
The net is 1.55 metres (5 ft 1 inch) high at the edges and 1.524 metres (5 ft) high in the centre. The net posts are placed over the doubles sidelines, even when singles is played.
The minimum height for the ceiling above the court is not mentioned in the Laws of Badminton. Nonetheless, a badminton court will not be suitable if the ceiling is likely to be hit on a high serve.

Equipment rules

Badminton rules restrict the design and size of racquets and shuttlecocks. Badminton rules also provide for testing a shuttlecock for the correct speed:
3.1 
To test a shuttlecock, use a full underhand stroke which makes contact with the shuttlecock over the back boundary line. The shuttlecock shall be hit at an upward angle and in a direction parallel to the side lines.
3.2 
A shuttlecock of the correct speed will land not less than 530 mm and not more than 990 mm short of the other back boundary line.

Scoring system and service

Serving

Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served [7] (this differs from the old system where players could only win a point on their serve and each game was played to 15 points). A match is the best of three games.
At the start of the rally, the server and receiver stand in diagonally opposite service courts (see court dimensions). The server hits the shuttlecock so that it would land in the receiver's service court. This is similar to tennis, except that a badminton serve must be hit below waist height and with the racquet shaft pointing downwards, the shuttlecock is not allowed to bounce and in badminton, the players stand inside their service courts unlike tennis.
When the serving side loses a rally, the serve immediately passes to their opponent(s) (this differs from the old system where sometimes the serve passes to the doubles partner for what is known as a "second serve").
In singles, the server stands in their right service court when their score is even, and in her/his left service court when her/his score is odd.
In doubles, if the serving side wins a rally, the same player continues to serve, but he/she changes service courts so that she/he serves to a different opponent each time. If the opponents win the rally and their new score is even, the player in the right service court serves; if odd, the player in the left service court serves. The players' service courts are determined by their positions at the start of the previous rally, not by where they were standing at the end of the rally. A consequence of this system is that, each time a side regains the service, the server will be the player who did not serve last time.

Scoring

When the server serves, the shuttlecock must pass over the short service line on the opponents' court or it will count as a fault.
If the score reaches 20-all, then the game continues until one side gains a two point lead (such as 24–22), up to a maximum of 30 points (30–29 is a winning score).
At the start of a match, the shuttlecock is cast and the side towards which the shuttlecock is pointing serves first. Alternatively, a coin may be tossed, with the winners choosing whether to serve or receive first, or choosing which end of the court to occupy, and their opponents making the leftover the remaining choice.
In subsequent games, the winners of the previous game serve first. Matches are best out of three: a player or pair must win two games (of 21 points each) to win the match. For the first rally of any doubles game, the serving pair may decide who serves and the receiving pair may decide who receives. The players change ends at the start of the second game; if the match reaches a third game, they change ends both at the start of the game and when the leading player's or pair's score reaches 11 points.
The server and receiver must remain within their service courts, without touching the boundary lines, until the server strikes the shuttlecock. The other two players may stand wherever they wish, so long as they do not block the vision of the server or receiver.

Lets

If a let is called, the rally is stopped and replayed with no change to the score. Lets may occur because of some unexpected disturbance such as a shuttlecock landing on court (having been hit there by players on an adjacent court) or in small halls the shuttle may touch an overhead rail which can be classed as a let.
If the receiver is not ready when the service is delivered, a let shall be called; yet, if the receiver attempts to return the shuttlecock, he shall be judged to have been ready.


 


 

Kamis, 06 Desember 2012

Internet connectivity

The iPad can use Wi-Fi network trilateration from Skyhook Wireless to provide location information to applications such as Google Maps. The 3G model supports A-GPS to allow its position to be calculated with GPS or relative to nearby cellphone towers; it also has a black strip on the back to aid 3G reception.[95] The iPad has a headphone jack and a proprietary Apple dock connector, but no Ethernet or USB port.[6] However, the Apple Camera Connection Kit accessory provides two dock connector adapters for importing photos and videos via USB and SD memory cards.

Multimedia

The layout of the music library is similar to that of an iPod or current Symbian S60 phones. The iPad can sort its media library by songs, artists, albums, videos, playlists, genres, composers, podcasts, audiobooks, and compilations. Options are always presented alphabetically, except in playlists, which retain their order from iTunes. The iPhone uses a large font that allows users plenty of room to touch their selection.
Users can rotate their device horizontally to landscape mode to access Cover Flow. Like on iTunes, this feature shows the different album covers in a scroll-through photo library. Scrolling is achieved by swiping a finger across the screen. Alternatively, headset controls can be used to pause, play, skip, and repeat tracks.
The iPad supports gapless playback.[94] Like the fifth-generation iPods introduced in 2005, the iPad can play digital video, allowing users to watch TV shows and movies in widescreen. Double-tapping switches between widescreen and fullscreen video playback.
The iPad allows users to purchase and download songs from the iTunes Store directly to their iPad. It includes software that allows the user to upload, view, and email photos taken with the camera. The user zooms in and out of photos by sliding two fingers further apart or closer together, much like Safari. The Camera application also lets users view the camera roll, the pictures that have been taken with the iPad's camera. Those pictures are also available in the Photos application, along with any transferred from iPhoto or Aperture on a Mac, or Photoshop on a Windows PC.

Rabu, 05 Desember 2012

Interface

The interface is based around the home screen, a graphical list of available applications. The home screen can be accessed at any time by a hardware button below the screen, closing an open application in the process.[93]
Users can also add and delete icons from the dock, which is the same on every home screen. Each home screen holds up to sixteen icons, and the dock holds up to four icons. Users can delete Web Clips and third-party applications at any time, and may select only certain applications for transfer from iTunes. Apple's default programs, however, may not be removed.
Almost all input is given through the touch screen, which understands complex gestures using multi-touch. The iPad's interaction techniques enable the user to move the content up or down by a touch-drag motion of the finger. For example, zooming in and out of web pages and photos is done by placing two fingers on the screen and spreading them farther apart or bringing them closer together, a gesture known as "pinching".
Scrolling through a long list or menu is achieved by sliding a finger over the display from bottom to top, or vice versa to go back. In either case, the list moves as if it is pasted on the outer surface of a wheel, slowly decelerating as if affected by friction. In this way, the interface simulates the physics of a real object.
Other user-centered interactive effects include horizontally sliding sub-selection, the vertically sliding keyboard and bookmarks menu, and widgets that turn around to allow settings to be configured on the other side. Menu bars are found at the top and bottom of the screen when necessary. Their options vary by program, but always follow a consistent style motif. In menu hierarchies, a "back" button in the top-left corner of the screen displays the name of the parent folder.

Software

Like the iPhone, with which it shares a development environment[86] the iPad only runs its own software, software downloaded from Apple's App Store, and software written by developers who have paid for a developer's license on registered devices.[87] The iPad runs almost all third-party iPhone applications, displaying them at iPhone size or enlarging them to fill the iPad's screen.[88] Developers may also create or modify apps to take advantage of the iPad's features.[89] Application developers use iOS SDK for developing applications for iPad.[90] The iPad originally shipped with a customized iPad-only version of iPhone OS, dubbed v3.2. On September 1, it was announced the iPad would get iOS 4.2 by November 2010;[91] to fulfill this Apple released iOS 4.2.1 to the public on November 22.

Selasa, 04 Desember 2012

Accessories

Apple offers several iPad accessories,[77] most of which are adapters for the proprietary 30-pin dock connector, the iPad's only port besides the headphone jack.[6] A dock holds the iPad upright at an angle, and has a dock connector and audio line out port. Each generation of iPad requires a corresponding dock. A dock that included a physical keyboard was only supported for the original iPad,[78] but all generations are compatible with Bluetooth keyboards that also work with Macs and PCs. The iPad can be charged by a standalone power adapter ("wall charger") also used for iPods and iPhones, and a 10 W charger is included with the iPad.
Apple sells a camera connection kit that consists of two separate adapters for the dock connector, one to USB Type A, the other an SD card reader. Adapter can be used to transfer photos and videos and to plug USB audio card or MIDI keyboard.[79] A third party sells an adapter that includes USB, SD, and microSD on a single unit.[80] An adapter to VGA connectors allows the iPad to work with external monitors and projectors. Another adapter mirrors the screen onto HDMI compatible devices in 1080p and works with all apps and rotations. Unlike other adapters, it allows the iPad to charge through another dock connector.[81] While the HDMI adapter was released with and advertised for the iPad 2, it also works with the first-generation iPad, the iPhone 4, and the fourth generation iPod Touch.[82]
A Smart Cover can be used as a stand for the iPad 2 while the display is in use.
Smart Covers are screen protectors that magnetically attach and align to the face of the iPad 2. The cover has three folds which allow it to convert into a stand, which is also held together by magnets.[83] While original iPad owners could purchase a black case that included a similarly folding cover, the Smart Cover is meant to be more minimal, easily detachable, and protects only the screen. Smart Covers have a microfiber bottom that cleans the front of the iPad, which wakes up when the cover is removed. There are five different colors of both polyurethane and leather, with leather being more expensive. Smart Covers are not compatible with the original iPad.[84] In June 2012, Apple started selling the Smart Case - a case with the combined function of a smart cover and a back protection case which is compatible with the second and third generation iPads.

Battery

The iPad uses an internal rechargeable lithium-ion polymer (LiPo) battery. The batteries are made in Taiwan by Simplo Technology (60%) and Dynapack International Technology.[66] The iPad is designed to be charged with a high current of 2 amperes using the included 10 W USB power adapter and USB cord with a USB connector at one end and a 30-pin dock connector at the other end. While it can be charged by a standard USB port from a computer, these are limited to 500 milliamperes (0.5 amps). As a result, if the iPad is running while powered by a normal USB computer port, it may charge very slowly, or not at all. High-power USB ports found in newer Apple computers and accessories provide full charging capabilities.[67] Apple claims that the battery for both generations of iPad can provide up to 10 hours of video, 140 hours of audio playback, or one month on standby. Like any rechargeable battery technology, the iPad's battery loses capacity over time, but is not designed to be user-replaceable. In a program similar to the battery-replacement program for the iPod and the original iPhone, Apple will replace an iPad that does not hold an electrical charge with a refurbished iPad for a fee of US$99 plus $6.95 shipping.[68][69] As a different unit is supplied, user data is not preserved. The refurbished unit will have a new case.[70] The warranty on the refurbished unit may vary between jurisdictions.
Independent companies also provide a battery replacement service, returning the original unit with new battery but original case. Alternatively it is possible for a technically competent user to buy and install a new battery, which may invalidate any remaining warranty on the iPad. The task does not require soldering, but is technically challenging.[71]

Storage and SIM

The iPad model with data connectivity, unlike the Wi-Fi model, has a black plastic piece on the underside which allows cellular signals to pass through it.
The iPad was released with three capacity options for storage: 16, 32, or 64 GB of internal flash memory. All data is stored on the internal flash memory, with no option to expand storage. Apple sells a "camera connection kit" with an SD card reader, but it can only be used to transfer photos and videos.[72]
The side of the Wi-Fi + 3G model has a micro-SIM slot (not mini-SIM). The 3G iPad can be used with any compatible GSM carrier, unlike the iPhone, which is usually sold 'locked' to specific carriers.[73] In the U.S., data network access via T-Mobile's network is limited to slower EDGE cellular speeds because T-Mobile's 3G Network uses different frequencies.[74][75] The iPad 2 introduced a third tier of models with CDMA support for Verizon Wireless in the United States, available separately from the AT&T capable version

Senin, 03 Desember 2012

Audio and output

The iPad has two internal speakers reproducing left and right channel audio located on the bottom-right of the unit. In the original iPad, the speakers push sound through two small sealed channels leading to the three audio ports carved into the device,[11] while the iPad 2 has its speakers behind a single grill.[9] A volume switch is on the right side of the unit. A 3.5-mm TRRS connector audio-out jack on the top-left corner of the device provides stereo sound for headphones with or without microphones and/or volume controls. The iPad also contains a microphone that can be used for voice recording.
The built-in Bluetooth 2.1 + EDR interface allows wireless headphones and keyboards to be used with the iPad.[62] However iOS does not currently support file transfer via Bluetooth.[63] iPad also features 1024×768 VGA video output for limited applications,[64] screen capture,[65] connecting an external display or television through an accessory adapter.

Screen and input

he iPad's (first two generations) touchscreen display is a 1,024 by 768 pixel, 7.75×5.82 in (197×148 mm) liquid crystal display (diagonal 9.7 in (246.4 mm)), with fingerprint- and scratch-resistant glass. Steve Jobs said a 7-inch screen would be "too small to express the software" and that 10 inches was the minimum for a tablet screen.[54] Like the iPhone, the iPad is designed to be controlled by bare fingers; normal, non-conductive gloves and styli do not work,[55] although there are special gloves and capacitive styli designed for this use.[56][57]
The display responds to other sensors: an ambient light sensor to adjust screen brightness and a 3-axis accelerometer to sense iPad orientation and switch between portrait and landscape modes. Unlike the iPhone and iPod Touch's built-in applications, which work in three orientations (portrait, landscape-left and landscape-right), the iPad's built-in applications support screen rotation in all four orientations, including upside-down. Consequently, the device has no intrinsic "native" orientation; only the relative position of the home button changes.[58]
There are four physical switches on the iPad, including a home button near the display that returns the user to the main menu, and three plastic physical switches on the sides: wake/sleep and volume up/down, plus a software-controlled switch whose function has changed with software updates. Originally the switch locked the screen to its current orientation, but the iOS 4.2 changed it to a mute switch, with rotation lock now available in an onscreen menu.[59] In the iOS 4.3 update, released with the iPad 2, a setting was added to allow the user to specify whether the side switch was used for rotation lock or mute.[6]
The original iPad had no camera; the iPad 2 has a front VGA camera and a rear-facing 720p camera, both capable of still images (but these are only taken at a low quality 0.3 megapixels) and 30fps video. The rear-facing camera has a 5× digital zoom for still images only. Both shoot photo and video in a 4:3 fullscreen aspect ratio, unlike the iPhone 4, which shoots in a 16:9 widescreen aspect ratio. Unlike the iPhone, the iPad does not support tap to focus, but does allow you to tap to set auto exposure.[60] The cameras allow FaceTime video messaging with iPhone 4, iPod Touch 4, and Snow Leopard, Lion, and Mountain Lion Macs.

History ipad

strategy is really simple. What we want to do is we want to put an incredibly great computer in a book that you can carry around with you and learn how to use in 20 minutes ... And we really want to do it with a radio link in it so you don’t have to hook up to anything and you’re in communication with all of these larger databases and other computers.[14]
Apple's first tablet computer was the Newton MessagePad 100,[15][16] introduced in 1993, which led to the creation of the ARM6 processor core with Acorn Computers. Apple also developed a prototype PowerBook Duo-based tablet, the PenLite, but decided not to sell it in order to avoid hurting MessagePad sales.[17] Apple released several more Newton-based PDAs; the final one, the MessagePad 2100, was discontinued in 1998.
Apple re-entered the mobile-computing markets in 2007 with the iPhone. Smaller than the iPad, but featuring a camera and mobile phone, it pioneered the multitouch finger-sensitive touchscreen interface of Apple's iOS mobile operating system. By late 2009, the iPad's release had been rumored for several years. Such speculation mostly talked about "Apple's tablet"; specific names included iTablet and iSlate.[18] The actual name is reportedly a homage to the Star Trek PADD, a fictional device very similar in appearance to the iPad,[19] as well as being a variation of the word "iPod". The iPad was announced on January 27, 2010, by Jobs at an Apple press conference at the Yerba Buena Center for the Arts in San Francisco.[20][21]
Jobs later said that Apple began developing the iPad before the iPhone,[22][23] but temporarily shelved the effort upon realizing that its ideas would work just as well in a mobile phone.[24] The iPad's internal codename was K48, which was revealed in the court case surrounding leaking of iPad information before launch.[25]
Apple began taking pre-orders for the first-generation iPad from American customers on March 12, 2010.[3] The only major change to the device between its announcement and being available to pre-order was the change of the behavior of the side switch from sound muting to that of a screen rotation lock.[26] The Wi-Fi version of the iPad went on sale in the United States on April 3, 2010.[3][27] The Wi-Fi + 3G version was released on April 30.[3][4][4] 3G service in the United States is provided by AT&T and was initially sold with two prepaid contract-free data plan options: one for unlimited data and the other for 250 MB per month at half the price.[28][29] On June 2, 2010, AT&T announced that effective June 7 the unlimited plan would be replaced for new customers with a 2 GB plan at slightly lower cost; existing customers would have the option to keep the unlimited plan.[30] The plans are activated on the iPad itself and can be canceled at any time.[31]
The iPad was initially only available online at the Apple Store as well as the company's retail locations, but has since become available for purchase through retailers including Amazon, Walmart, and network operators. The iPad was launched in countries including Australia, Canada, France, Germany, Japan and the United Kingdom on May 28.[32][33] Online pre-orders in those countries began on May 10.[4] Apple released the iPad in Hong Kong, Ireland, Mexico, New Zealand and Singapore on July 23, 2010.[34][35][36] Israel briefly prohibited importation of the iPad because of concerns that its Wi-Fi might interfere with other devices.[37] On September 17, 2010, the iPad was officially launched in China.[38]
300,000 iPads were sold on their first day of availability.[39] By May 3, 2010, Apple had sold a million iPads,[40] this was in half the time it took Apple to sell the same number of original iPhones.[41] After passing the one million mark they continued selling rapidly reaching 3 million sales after 80 days.[42] During the October 18, 2010, Financial Conference Call, Steve Jobs announced that Apple had sold more iPads than Macs for the fiscal quarter.[43] In total, Apple sold more than 15 million first-generation iPads prior to the launch of the iPad 2.[44] — selling more than all other tablet PCs combined since the iPad's release.[45] and reaching 75% of tablet PC sales at the end of 2010.[46]
Jobs unveiled the iPad 2 at a March 2, 2011, press conference.[47][48] About 33% thinner than its predecessor and 15% lighter, the iPad 2 has a better processor, a dual core Apple A5 that Apple says is twice as fast as its predecessor for CPU operations and up to nine times as fast for GPU operations. The iPad 2 includes front and back cameras that support the FaceTime videophone application, as well as a three-axis gyroscope. It retains the original's 10-hour battery life and has a similar pricing scheme.
The successor to the iPad 2 was unveiled on March 7, 2012 by Apple CEO Tim Cook at the Yerba Buena Center for the Arts.[49][50] The new iPad sports the new dual core A5X processor with quad-core graphics, and a Retina Display with a resolution of 2,048 by 1,536 pixels[51] this is over 50 percent more pixels than a standard 1,920 by 1,080 high definition TV screen. As with previous iPads, there are two models, in this case a Wi-Fi only model and a Wi-Fi + Cellular model.[51]
On October 23, 2012, Apple announced the fourth generation of the iPad, expected to start shipping on November 2, 2012. The new hardware includes an A6X processor, HD FaceTime camera, improved LTE compatibility, and the all-digital Lightning connector. It will be available in the same storage increments and pricing structure as the third generation.[52][53] Following the announcement of the fourth-generation iPad, the previous generation was discontinued.
On October 23, 2012, Apple announced the iPad Mini. With a screen measuring 7.9 inches, it is aimed at the emerging sector of smaller tablets such as the Kindle Fire. The hardware of the new iPad Mini is similar to the iPad 2, with a 1024 by 768 pixel resolution screen, and with a dual core A5 processor, but 53% lighter and 7.2mm thick. It is scheduled to be released on November 2, in 16GB, 32GB, and 64GB capacities. There are both WiFi and 4G versions, starting at $329 and $459 respectively.[53]

Minggu, 02 Desember 2012

iPad

The iPad (/ˈpæd/ EYE-pad) is a line of tablet computers designed and marketed by Apple Inc. The iPad runs Apple's iOS operating system. The first iPad was released on April 3, 2010; the most recent iPads, the fourth-generation iPad and iPad Mini, were released on November 2, 2012. The user interface is built around the device's multi-touch screen, including a virtual keyboard rather than a physical one. The iPad has Wi-Fi and cellular connectivity (2G, 3G and 4G (third and fourth generations and iPad Mini only)).
An iPad can shoot video, take photos, play music, send and receive email, and browse the web. Other functions—games, reference, GPS navigation, social networking, etc.—can be enabled by downloading apps; as of 2012, the App Store offered more than 700,000 apps by Apple and third parties.[13]
There are five variants of the iPad: the original, the iPad 2, the third generation, the fourth generation, and the iPad mini.